XBOX anunció la creación de XBOX Labs, una nueva división enfocada en explorar tecnologías y nuevas posibilidades para la industria de los videojuegos. La iniciativa estará encabezada por Scott Van Vliet, director de tecnología de Xbox, y fue presentada por la directora ejecutiva de la compañía, Asha Sharma, a través del blog oficial de la marca.
Aunque el anuncio plantea nuevas formas de crear y disfrutar videojuegos, no especifica qué tecnologías utilizará el equipo. Esto ha generado dudas sobre el posible papel de la inteligencia artificial generativa dentro de la iniciativa, especialmente por la trayectoria de Van Vliet, quien anteriormente ocupó el cargo de vicepresidente corporativo de Azure OpenAI e infraestructura de inteligencia artificial en Microsoft.
Según Sharma, XBOX Labs explorará ideas que cuestionen algunos de los límites tradicionales de la industria, como la relación entre el software y el hardware, las diferencias entre crear y jugar, y las formas en que las personas descubren y experimentan los videojuegos.
La directiva también destacó que estas tecnologías podrían facilitar el acceso a los juegos, dar una nueva vida a títulos antiguos y permitir que más jugadores participen en la creación de contenido. De acuerdo con Sharma, estas posibilidades representan beneficios para los usuarios, incluso cuando implican cambios en los modelos de negocio actuales.
Sin embargo, XBOX todavía no ha aclarado qué herramientas estarán disponibles, quiénes podrán utilizarlas o cuáles serán sus limitaciones. Por ahora, tampoco se ha confirmado si la inteligencia artificial será el eje central de XBOX Labs o si la división trabajará con otras tecnologías, como herramientas de modificación de videojuegos.
Este es el enlace por si quieres registrarte al programa de XBOX LABS
Today we’re standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we’ve helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we’ve seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We’ll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We’ve spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren’t changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
— ASHA (@asha_shar) October 13, 2026





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